Spoliers...
Booster Gold 12 - Booster and his sister once again try to fix the timeline in Gotham, only things don't quite go well, with a stolen Batmobile, a stolen Batgirl costume, and Booster punching out himself. Fun but very lightweight and disposable. I wonder how long this series will be worthwhile without Johns and Katz as the writers.
Final Crisis: Revelations 2 - A strange mix of the sublime and the silly. Sublime things include the introduction of a divine spirit of mercy to balance out the Spectre as the spirit of vengeance, Cris Allen's ongoing struggle with the Spectre, a scene that talks about the Binding of Isaac that also is a direct reference to the first story arc in the original Question comic book, and some spot on character play. The silly include the arrival of the Anti-Life Equation, which apparently not only controls your mind but makes all your teeth into fangs, the spirit of mercy being called the Radiant, a big whopping leap in time that allows the cult of Cain to get from point A to point B way too fast, and a lot of padding that makes me wonder if this comic will feel too stretched out by the end. The good outweighs the bad, but I suspect that if you either hate Final Crisis proper or really wish that Cris and Renee were still cops, you might not enjoy it as much as I did.
Booster Gold 12 - Booster and his sister once again try to fix the timeline in Gotham, only things don't quite go well, with a stolen Batmobile, a stolen Batgirl costume, and Booster punching out himself. Fun but very lightweight and disposable. I wonder how long this series will be worthwhile without Johns and Katz as the writers.
Final Crisis: Revelations 2 - A strange mix of the sublime and the silly. Sublime things include the introduction of a divine spirit of mercy to balance out the Spectre as the spirit of vengeance, Cris Allen's ongoing struggle with the Spectre, a scene that talks about the Binding of Isaac that also is a direct reference to the first story arc in the original Question comic book, and some spot on character play. The silly include the arrival of the Anti-Life Equation, which apparently not only controls your mind but makes all your teeth into fangs, the spirit of mercy being called the Radiant, a big whopping leap in time that allows the cult of Cain to get from point A to point B way too fast, and a lot of padding that makes me wonder if this comic will feel too stretched out by the end. The good outweighs the bad, but I suspect that if you either hate Final Crisis proper or really wish that Cris and Renee were still cops, you might not enjoy it as much as I did.
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Date: Sep. 12th, 2008 04:24 pm (UTC)(no subject)
Date: Sep. 12th, 2008 05:41 pm (UTC)(no subject)
Date: Sep. 12th, 2008 06:16 pm (UTC)